Archive for the ‘projects’ Category
Barcelona, fast and furious
I told you about the video game The Wheelman in an earlier post. It’s the one where Vin Diesel trashes everything and everyone in sight in “exotic” Barcelona. It’s due out anytime soon, we’re being told, and while we wait with bated breath we’re being teased with a new trailer. What I’m really liking about this game, is that for once a global product that commercialises the “Barcelona Brand” shows us something other than the usual suspects. There are plenty of those (Sagrada Familia, Plaza Real, waterfront and palm trees), but thanks to the exacting requirements of the script, bursting with car chases and criminal behaviour, we are paradoxically offered a more realistic version of the city, which includes nail-biting ring-road action, dreary mass-housing neighbourhoods, dusty parking lots and abandoned construction sites. Now there’s a Barcelona I can recognise!
Reactable design competition
I just got an email about the Reactable project:
It’s a bit late but, Reactable Systems are running a competition to design an identity for themselves and the reactable. It would be great if more designers in Spain got to hear about this.
Well, the deadline is January 11th, so yeah, it’s a bit late!
Still, it’s worth giving this a shout-out, if only to get you to check out the Reactable project, which is truly magnificent and has gathered a long list of awards, including the Ars Electronica Prix and two D&AD prizes in 2008. It’s an exciting interaction design project that brings together engineers, computer scientists and musicians, based at the Universitat Pompeu Fabra in Barcelona.
Objectified – for the love of everyday stuff?

In 2007, Gary Hustwit directed Helvetica, a small budget, feature-length documentary about the 50-year old typeface. A niche film with an undeniably nerdy topic, Helvetica soon became a global phenomenon. One of the film’s greatest achievements was the way in which it managed to convey both Helvetica’s extraordinary designer status and its truly impressive universal success as possibly the most ubiquitous and generic typeface in common use.
Now Hustwit is at work on stuff. Moving from graphics to objects, his next project, due to premiere in Spring of 2009, is aptly called Objectified. Here’s how the Objectified website describes the project:
Objectified is a feature-length independent documentary about industrial design. It’s a look at the creativity at work behind everything from toothbrushes to tech gadgets. It’s about the people who re-examine, re-evaluate and re-invent our manufactured environment on a daily basis. It’s about personal expression, identity, consumerism, and sustainability. It’s about our relationship to mass-produced objects and, by extension, the people who design them.
And here’s the trailer:
Objectified looks set to become another runaway success with the design crowd, but the trailer really makes me wonder whether it will manage to provide us with any interesting views on our everyday relationship with things – with generic things. The beauty of Helvetica was that through the passionate and obsessive following of one font, the film took us deep into what most of us experience daily as no-design-land, the land of cinema tickets, road signs, TV news – just life, no designer tag. Objectified seems more concerned with designers and their creative process, a hardly innovative approach to the world of objects that yields little real insight into the average human relationship with manufactured goods, but lots of talk about ‘good design’ and ‘user needs’. But I might be mistaken. I really hope I am. I guess I just didn’t like the trailer. That’s funny, because I thought I did.
Where is Spanish vintage design?

Lamp by Andre Ricard for Metalarte. Spain, 1973.
I find browsing through the catalogues of 20th century design auctions pleasantly addictive. I particularly enjoy the idea of many of those objects having the possibility of an extended real life out there in someone’s home, eventually. Of tables supporting piles of half-read magazines and traces of fresh coffee stains, consoles being scratched by bunches of keys every evening, lamps being turned on and chairs creaking as people sit at the dinner table. When I come across a piece of vintage furniture I really like, a whole room seems to grow around it in my mind. A very expensive room, as many of these objects have been going for pretty steep prices – at least until fairly recently. The 20th Century Design antiques market hasn’t been immune to the global economic meltdown, although it has held up surprisingly well, especially at the higher end of the market.
The vintage design scene is dominated by five main players, in terms of where the pieces come from and the most valued historical periods. Germany (Bauhaus designers), Italy (pretty much everything), France (Prouve of course, Royère, Mategot), Scandinavia (Aalto, Jacobsen, Panton) and US Mid-Century Modern (Eames, Nelson, Nakashima). Just to name a few. Then there’s everybody else, from the Czech Republic to Brazil. And, on rare occasions, Spain.

Fase 520c lamp in TV series House M.D., episode 4x11, "Frozen".

Late 1960s lamp by Fase, Madrid.
Until very recently, Spain was as entirely absent from the vintage design scene as the vintage design scene was absent in Spain. Now both are starting to rear their heads. So far, the occasional Spanish mid-century presence in the auction catalogues is limited to a couple of recurring typologies, but they are slowly becoming established. One of them is – to the horror of Spaniards who see nothing in them but the reminder of Francoist officialdom – the pieces by lighting company FASE, manufacturer during the 1960s and 1970s of wonderfully solid and excitingly modern-looking lamps for the desks of Spanish civil servants. Ironically, designer-anonymous Fase lamps are probably the best-known items of Spanish design in the vintage world. Not surprisingly, as some of them are truly gorgeous. They have recently found their way into the latest Indiana Jones film (on Indy’s desk, no less!) and an episode of the TV series House M.D. – Hollywood production designers know a good thing when they see it.
Sunburst gilt ceiling fixture. Spain, late 1950s.

Spain, 1950s gilt sunburst mirror with scrollwork frame
Another category of Spanish mid-century design that has become extremely successful abroad is the sunburst, both as mirror and as lamp. Again, to the dismay of modernity-seeking Spaniards who see them as the epitome of kitsch and the bane of dreary middle-class late 1950s entry halls. And again, I think they’re gorgeous.
But what about ‘real’ Spanish design, designer design, the kind of stuff that was getting ADI-FAD Delta prizes in the 1960s and 1970s? The stuff by Miguel Mila and Andre Ricard and Barba Corsini? Or even earlier 1930s stuff by the GATCPAC crew? There seems to be precious little of it out there.

The Butterfly chair (known as BKF in Spain) by Antonio Bonet, Juan Kurchan and Jorge Ferrari Hardoy, is virtually the only well-known piece by a Spanish designer that has a solid, enduring presence in the vintage design auction world. And that is probably because it was designed in Argentina in 1938 (Bonet, a Catalan architect, had fled Spain during the Civil War and founded the Austral group with Kurchan and Ferrari) and later manufactured by Knoll in the US, becoming an iconic piece of mid-century modern furniture design.
Another Spanish piece that has appeared recently in auction catalogues is a splendid reading lamp by Andre Ricard, one of Barcelona’s best known designers and part of the generation that helped establish the profession in the 1960s. The lamp was commissioned for the library of the Philosophy Faculty of Barcelona University in the early 1970s. The Faculty relocated to new premises a couple of years ago and the Library is no more, so I’m glad this lamp made it into the auctions circuit, because it certainly didn’t make it into the local design museum collections. It’a a beautiful, elegant piece, which combines a 70s sensibility with a certain Art Deco flair (see picture at top of post). It was manufactured by Metalarte, and I have found another version of it in their historical catalogue, which was probably the inspiration for the site-specific Library lamp.

Low table lamp by Andre Ricard for Metalarte, 1973.
So – where is Spanish vintage design? A lot of it probably ended up in the rubbish bin a long time ago. The preservation of mid-century everyday objects in Spain has been hindered by the fact that they represented a material culture of dictatorship, national isolation and anonymous design, and by an institutional infrastructure (read Museums) that lacked the means and the will to look after the design heritage efficiently. But there are some truly great pieces out there, both anonymous and signed, and I’m sure we will be seeing more of them as the interest in 20th century vintage takes root in Spain. And that will be a good thing, because we can’t always rely on museum collections to take care of the past.
Much more than a book for Christmas

To celebrate both its 25th anniversary and the festive season, 4th estate publishers (a division of HarperCollins) has commisioned a short stop-motion animation film produced by Apt, a London-based design and marketing consultancy.
This Is Where We Live, is the wonderful combination of a love for books, a love for urban life, and the work of ‘an insane bunch of animators’ – their words, not mine. Created entirely with actual, physical books published by 4thEstate, the film projects a charming, somewhat romantic vision of the city, and a great sense of humour in its linking of the titles, and sometimes the narratives, to London. The Greenwich Observatory, for instance, is made out of Dava Sobel’s Longitude, while the West End Cinema is made of books that have been turned into films.
This Is Where We Live from 4th Estate on Vimeo.
Barcelona’s new Design History platform
The Design History Foundation is a private institution that was established last year in Barcelona. It seeks to promote, support and disseminate the work of design historians in Spain and Latin America. Its aim is to help in the establishment and development of the History of Design through research, postgraduate and training workshops, conferences and symposia, exhibitions and publications. One of the key aims of the Foundation is to enhance the visibility of the History of Design as an area of historical studies.
The DHF has worked closely with the recently launched Barcelona Disseny Hub, curating the poster exhibition Col.lecció del Gabinet de les Arts Gràfiques, and putting together a new study collection of over 1000 Spanish posters.
I believe Barcelona’s DHF will be a great platform to promote a better understanding of design and to showcase what design historical approaches can contribute to thinking through visual and material culture. Through the Board of Trustees, we’re establishing a range of institutional links with national museums, and the Graphic Arts exhibition currently on show at the Palau del Marquès de Llió (Montcada 12, Barcelona) is its first major public outcome.
There’s no such thing as a ‘virtual’ world

Second Life architecture
I’ve just come across a fascinating article by Tyler Pace on the Design Philosophy Politics website: ‘Digital life identity crisis: tales of security and sustainability’.
While the issue of sustainability is a pressing one and is now solidly embedded in contemporary design thinking, it is still rare to find an article such as this one, which carries over the issues into what we are still calling the ‘virtual world’. Pace’s comments make it clear that we are using an incorrect, and misleading, terminology. There’s no such thing as a virtual world, there’s just the world. Here’s some food for thought:
Linden Labs, producers of the popular social virtual world Second Life, expressed their consumption problems in 2006.
“We’re running out of power for the square feet of rack space that we’ve got machines in. We can’t for example use [blade] servers right now because they would simply require more electricity than you could get for the floor space they occupy.”
Identity information in Second Life is more complex than a traditional web application as “residents” of Second Life own clothing, chairs, cars and pretty much anything else you can imagine. All of this accessory information becomes part of the identity maintained by the Second Life servers, thereby requiring vast amounts of electricity. Popular technology blogger Nicholar Carr calculated that Second Life avatars consume as much electricity as the average Brazilian citizen.
On a parallel tack, I’ve received a very interesting call for papers sent out by the online journal Design Philosophy Papers, on the need for design history to address sustainability as a historical and historiographical issue. Full details below.
CALL FOR PAPERS
Design History Futures – Sustaining What?
to be edited by Karin Jaschke, Paul Denison and Tara Andrews
in association with Anne-Marie Willis
SUMMARY:
Modern lifestyles and material cultures made possible by design are now being seen as so deeply implicated in unsustainability that a re-writing of design history seems inevitable.
Conversely, a revitalised, critical design history could play a major role in providing an intellectual framework for new, redirective design practices.
How does awareness of sustainability and unsustainability affect design history?
What does this mean for specific areas of research: histories of product design, architecture, fashion, graphics, material and visual cultures, etc.?
What part has design history itself played in the development of unsustainability?
Submit 200 word abstracts by 12 Dec 2008 to:
Anne-Marie Willis, Editor, Design Philosophy Papers amwillis@teamdes.com.au
FULL TEXT:
Design history has evolved over recent decades through engagement with matters of concern like class, gender and the postcolonial. In turn, critical design histories have contributed to new ways of understanding the world around us. Today, the matter of concern is sustainability: an issue that is almost too large in its implications to be grasped outright. It presents a challenge that is new in scope and kind. Design history cannot remain unaffected by this.
Design historians are well aware of the role design has played in making the modern world. Yet the modern lifestyles and material cultures made possible by design are now being seen as so deeply implicated in unsustainability that on these grounds alone a re-writing of design history seems inevitable. Modes of practice and thought, social and economic contexts, and the ideological premises of past design practice need to be addressed anew.
At the same time, this raises the question of design history’s own disciplinary past, present, and future. Design histories have used and perpetuated ways of thinking that have fed directly into current, unsustainable design practice, including notions of progress, newness, and obsolescence, ‘iconic design’, and the star-designer or ‘starchitect’. Historians of design thus need to consider the implications of their value-systems.
Climate change, resource depletion, and pollution will lead to major changes in modern lifestyles in the near future. Design has a major ethical and professional stake in this transition and the direction it will take.
We propose that a revitalised, critical design history could play a major role in providing an intellectual framework for new, redirective design practices. Thus we ask the following questions, and invite papers that address them:
• How does awareness of sustainability and unsustainability affect design history?
• What insights could be gained by re-reading design’s past through perspectives of sustainability and unsustainability?
• Could design history contribute to a more developed understanding of sustainability and unsustainability?
• Are there past writers who have already done this? Is their work relevant to today?
• Have we overlooked historical subjects that are of importance to the sustainability debate?
• What part has design history itself played in the development of unsustainability?
• Do we need radically new ways of thinking to understand the role that design has played in bringing about the present unsustainable state of the world?
• What does this mean for specific areas of research: histories of product design, architecture, fashion, graphics, material and visual cultures, etc.?
• Is there an ethical imperative for historians to reconsider their disciplinary approach with view to sustainability? Does this imperative undercut notions of impartiality?
• Where are the blind-spots in design historiography that may hinder a real rethinking of design history?
• What methods and approaches from other disciplines or traditions of thinking could offer ways of understanding our unsustainable past that might be relevant to the historical study of design?
SCHEDULE
Abstracts (200 words) due by: 12 Dec 2008
Select and invite full papers by: 19 Dec
First drafts of papers due by: 13 March 2009
Papers refereed by: 3 April
Final drafts due by: 24 April
Publication online by: 22 May
SUBMIT ABSTRACTS TO:
Anne-Marie Willis
Editor, Design Philosophy Papers
amwillis@teamdes.com.au
www.desphilosophy.com <http://www.desphilosophy.com>
Plaza Lesseps – a dizzying prospect
Will it ever look any better than this?
Update 23 November 2008:
An interview with Plaza Lesseps’ architect Albert Viaplana in EL PAIS of 18.11.08 (in Spanish).
Let’s be truly global
I have just come across a piece that William Drenttel wrote for Design Observer earlier this month. It was in response to an all-male, all-white, all-Anglo jury panel put together by Adbusters magazine for the One Flag graphic design competition. I copy some excerpts below, you can read the whole piece here.
This is a competition for a flag to represent global citizenship — in this, the year of Barack Obama; the year of the 45th anniversary celebration of Martin Luther King, Jr.’s “I Have A Dream” speech; and the year we celebrate the 88th anniversary of the U.S. 19th Amendment, which gave women the right to vote. While the examples are rooted in American cultural experience, the principle — and the conclusion — remains the same: this is not the time for such limited vision. What winner would be proud of such an achievement, cast in these harsh terms?
[...] I’m writing this here not to further abuse Adbusters, but to forcefully argue that this should not happen again. It is time for organizations to encourage diversity as a part of developing new ideas, excellence and a richness in the future of design — an increased focus on multiculturalism, gender equality and globalism is more than appropriate in these times. Designers should take a personal pledge that they will not participate in events or initiatives that do not include participation by others, whether of sex, color or language. It’s a simple step, but it’s time.
Adbusters has acknowledged the problem and is reportedly working on selecting a more diverse panel.
The Ballad of the Styrofoam Cup
Recycling and re-using ordinary everyday things to turn them into exquisite glamour-infused objects of art and design is a practice that has become increasingly mainstream, ever since it was showcased almost a decade ago now at the ICA’s Stealing Beauty exhibition in London, curated by Claire Catteral. I have been following the trend with great interest as it has seeped into the recesses of contemporary culture, as an easy conceptual shortcut to comment on the evils of our throwaway society, the excesses of consumerism, the beauty of anonymous objects and the need for sustainable practices.
This now hegemonic trend is about to be enshrined for good in the inaugural exhibition of New York’s new Museum of Arts and Design, Second Lives: Remixing the Ordinary. (Sept 27, 2008 – Feb 15, 2009). Here’s the blurb:
The exhibition features work by 50 international established and emerging artists from all five continents who create objects and installations comprised of ordinary and everyday manufactured articles, most originally made for another functional purpose. The exhibition includes works by well known designers, Ingo Maurer, Tejo Remy, and the Campana Brothers as well as internationally acclaimed artists, such as Tara Donovan, Xu Bing, El Anatsui, and Do Ho Suh.
Highlights from the show include American artist Tara Donovan’s Bluffs, a group stalagmite shaped structures made of clear plastic buttons delicately placed one on top of the other. Do Ho Suh, a Korean artist creates a jacket made of military dog tags, portraying the way a solider is part of a larger troop.
Paul Villinski, an American, creates beautiful butterflies out of his old record collection, producing a “soundtrack” of his life. English artist Susie MacMurray used yellow rubber washing gloves, turned them inside out and stitched onto a calico form to create an imposing out-sized dress.
Other featured works are made from buttons, spools of thread, artificial hair, used high-heeled shoes, plastic spoons and forks, shopping bags, and 25-cent coins to mention only a few.
The exhibition surveys the rich artistic landscape of much contemporary art, in which hierarchies among art, craft, and design are disregarded. In addition, the exhibition examines the ways in which artists transform our world, respond to contemporary cultural paradigms, and comment on global consumerism.
I offer today for your entertainment, a few snapshots of the humble styrofoam cup on its journey of reincarnation as a lamp, which of course hasn’t made it any more sustainable, but is nevertheless turning it into an A-list celebrity of the creative re-use gang.
If you have come across other interesting examples of this, please send me a picture! bcnd [at] narotzky.com

"Styrene Lamp". Paul Cocksedge, 2003

“Untitled (Styrofoam Cups)” Tara Donovan, 2008.

"Styrolight" from Readymade.com (Issue 4)

Self-made Styrofoam cups chandelier posted on Apartment Therapy, 2005.

"Garbage Lamp", Peter Castellucci, 2008.



