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Objectified – for the love of everyday stuff?

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In 2007,  Gary Hustwit directed Helvetica, a small budget, feature-length documentary about the 50-year old typeface. A niche film with an undeniably nerdy topic, Helvetica soon became a global phenomenon. One of the film’s greatest achievements was the way in which it managed to convey both Helvetica’s extraordinary designer status and its truly impressive universal success as possibly the most ubiquitous and generic typeface in common use.

Now Hustwit is at work on stuff. Moving from graphics to objects, his next project, due to premiere in Spring of 2009, is aptly called Objectified. Here’s how the Objectified website describes the project:

Objectified is a feature-length independent documentary about industrial design. It’s a look at the creativity at work behind everything from toothbrushes to tech gadgets. It’s about the people who re-examine, re-evaluate and re-invent our manufactured environment on a daily basis. It’s about personal expression, identity, consumerism, and sustainability. It’s about our relationship to mass-produced objects and, by extension, the people who design them.

And here’s the trailer:

Objectified looks set to become another runaway success with the design crowd, but the trailer really makes me wonder whether it will manage to provide us with any interesting views on our everyday relationship with things – with generic things. The beauty of Helvetica was that through the passionate and obsessive following of one font, the film took us deep into what most of us experience daily as no-design-land, the land of cinema tickets, road signs, TV news – just life, no designer tag. Objectified seems more concerned with designers and their creative process, a hardly innovative approach to the world of objects that yields little real insight into the average human relationship with manufactured goods, but lots of talk about ‘good design’ and ‘user needs’. But I might be mistaken. I really hope I am. I guess I just didn’t like the trailer. That’s funny, because I thought I did.

Written by Viviana Narotzky

January 7, 2009 at 6:50 pm

Where is Spanish vintage design?

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Lamp by Andre Ricard for Metalarte. Spain, 1973.

Lamp by Andre Ricard for Metalarte. Spain, 1973.

I find browsing through the catalogues of 20th century design auctions pleasantly addictive. I particularly enjoy the idea of many of those objects having the possibility of an extended real life out there in someone’s home, eventually. Of tables supporting piles of half-read magazines and traces of fresh coffee stains, consoles being scratched by bunches of keys every evening, lamps being turned on and chairs creaking as people sit at the dinner table. When I come across a piece of vintage furniture I really like,  a whole room seems to grow around it in my mind. A very expensive room, as many of these objects have been going for pretty steep prices – at least until fairly recently. The 20th Century Design antiques market hasn’t been immune to the global economic meltdown, although it has held up surprisingly well, especially at the higher end of the market.

The vintage design scene is dominated by five main players, in terms of where the pieces come from and the most valued historical periods. Germany (Bauhaus designers), Italy (pretty much everything), France (Prouve of course, Royère, Mategot), Scandinavia (Aalto, Jacobsen, Panton) and US Mid-Century Modern (Eames, Nelson, Nakashima). Just to name a few. Then there’s everybody else, from the Czech Republic to Brazil. And, on rare occasions, Spain.

Fase 520c lamp in TV series House M.D., episode 4x11, "Frozen".

Fase 520c lamp in TV series House M.D., episode 4x11, "Frozen".

Late 1960s lamp by Fase, Madrid.

Late 1960s lamp by Fase, Madrid.

Until very recently, Spain was as entirely absent from the vintage design scene as the vintage design scene was absent in Spain. Now both are starting to rear their heads. So far, the occasional Spanish mid-century presence in the auction catalogues is limited to a couple of recurring typologies, but they are slowly becoming established. One of them is  – to the horror of Spaniards who see nothing in them but the reminder of Francoist officialdom – the pieces by lighting company FASE, manufacturer during the 1960s and 1970s of wonderfully solid and excitingly modern-looking lamps for the desks of Spanish civil servants. Ironically, designer-anonymous Fase lamps are probably the best-known items of Spanish design in the vintage world. Not surprisingly, as some of them are truly gorgeous. They have recently found their way into the latest Indiana Jones film (on Indy’s desk, no less!) and an episode of the TV series House M.D. – Hollywood production designers know a good thing when they see it.

Sunburst gilt ceiling fixture. Spain, late 1950s.

Sunburst gilt ceiling fixture. Spain, late 1950s.

Spain, 1950s gilt sunburst mirror with scrollwork frame

Spain, 1950s gilt sunburst mirror with scrollwork frame

Another category of Spanish mid-century design that has become extremely successful abroad is the sunburst, both as mirror and as lamp. Again, to the dismay of modernity-seeking Spaniards who see them as the epitome of kitsch and the bane of dreary middle-class late 1950s entry halls. And again, I think they’re gorgeous.

But what about ‘real’ Spanish design, designer design, the kind of stuff that was getting ADI-FAD Delta prizes in the 1960s and 1970s? The stuff by Miguel Mila and Andre Ricard and Barba Corsini? Or even earlier 1930s stuff by the GATCPAC crew? There seems to be precious little of it out there.

The Butterfly chair (known as BKF in Spain) by Antonio Bonet, Juan Kurchan and Jorge Ferrari Hardoy, is virtually the only well-known piece by a Spanish designer that has a solid, enduring presence in the vintage design auction world. And that is probably because it was designed in Argentina in 1938 (Bonet, a Catalan architect, had fled Spain during the Civil War and founded the Austral group with Kurchan and Ferrari) and later manufactured by Knoll in the US, becoming an iconic piece of mid-century modern furniture design.

Another Spanish piece that has appeared recently in auction catalogues is a splendid reading lamp by Andre Ricard, one of Barcelona’s best known designers and part of the generation that helped establish the profession in the 1960s. The lamp was commissioned for the library of the Philosophy Faculty of Barcelona University in the early 1970s. The Faculty relocated to new premises a couple of years ago and the Library is no more, so I’m glad this lamp made it into the auctions circuit, because it certainly didn’t make it into the local design museum collections. It’a a beautiful, elegant piece, which combines a 70s sensibility with a certain Art Deco flair (see picture at top of post). It was manufactured by Metalarte, and I have found another version of it in their historical catalogue, which was probably the inspiration for the site-specific Library lamp.

ar73-low-version

Low table lamp by Andre Ricard for Metalarte, 1973.

So – where is Spanish vintage design? A lot of it probably ended up in the rubbish bin a long time ago. The preservation of mid-century everyday objects in Spain has been hindered by the fact that they represented a material culture of dictatorship, national isolation and anonymous design, and by an institutional infrastructure (read Museums) that lacked the means and the will to look after the design heritage efficiently. But there are some truly great pieces out there, both anonymous and signed, and I’m sure we will be seeing more of them as the interest in 20th century vintage takes root in Spain. And that will be a good thing, because we can’t always rely on museum collections to take care of the past.

There’s no such thing as a ‘virtual’ world

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Second Life architecture

Second Life architecture

I’ve just come across a fascinating article by Tyler Pace on the Design Philosophy Politics website: ‘Digital life identity crisis: tales of security and sustainability’.

While the issue of sustainability is a pressing one and is now solidly embedded in contemporary design thinking, it is still rare to find an article such as this one, which carries over the issues into what we are still calling the ‘virtual world’. Pace’s comments make it clear that we are using an incorrect, and misleading, terminology. There’s no such thing as a virtual world, there’s just the world. Here’s some food for thought:

Linden Labs, producers of the popular social virtual world Second Life, expressed their consumption problems in 2006.

“We’re running out of power for the square feet of rack space that we’ve got machines in. We can’t for example use [blade] servers right now because they would simply require more electricity than you could get for the floor space they occupy.”

Identity information in Second Life is more complex than a traditional web application as “residents” of Second Life own clothing, chairs, cars and pretty much anything else you can imagine. All of this accessory information becomes part of the identity maintained by the Second Life servers, thereby requiring vast amounts of electricity. Popular technology blogger Nicholar Carr calculated that Second Life avatars consume as much electricity as the average Brazilian citizen.

On a parallel tack, I’ve received a very interesting call for papers sent out by the online journal Design Philosophy Papers, on the need for design history to address sustainability as a historical and historiographical issue. Full details below.

CALL FOR PAPERS

Design History Futures – Sustaining What?

to be edited by Karin Jaschke, Paul Denison and Tara Andrews
in association with Anne-Marie Willis

SUMMARY:
Modern lifestyles and material cultures made possible by design are now being seen as so deeply implicated in unsustainability that a re-writing of design history seems inevitable.

Conversely, a revitalised, critical design history could play a major role in providing an intellectual framework for new, redirective design practices.

How does awareness of sustainability and unsustainability affect design history?
What does this mean for specific areas of research: histories of product design, architecture, fashion, graphics, material and visual cultures, etc.?
What part has design history itself played in the development of unsustainability?

Submit 200 word abstracts by 12 Dec 2008 to:
Anne-Marie Willis, Editor, Design Philosophy Papers  amwillis@teamdes.com.au

FULL TEXT:
Design history has evolved over recent decades through engagement with matters of concern like class, gender and the postcolonial. In turn, critical design histories have contributed to new ways of understanding the world around us. Today, the matter of concern is sustainability: an issue that is almost too large in its implications to be grasped outright. It presents a challenge that is new in scope and kind. Design history cannot remain unaffected by this.

Design historians are well aware of the role design has played in making the modern world. Yet the modern lifestyles and material cultures made possible by design are now being seen as so deeply implicated in unsustainability that on these grounds alone a re-writing of design history seems inevitable. Modes of practice and thought, social and economic contexts, and the ideological premises of past design practice need to be addressed anew.

At the same time, this raises the question of design history’s own disciplinary past, present, and future. Design histories have used and perpetuated ways of thinking that have fed directly into current, unsustainable design practice, including notions of progress, newness, and obsolescence, ‘iconic design’, and the star-designer or ‘starchitect’. Historians of design thus need to consider the implications of their value-systems.

Climate change, resource depletion, and pollution will lead to major changes in modern lifestyles in the near future. Design has a major ethical and professional stake in this transition and the direction it will take.

We propose that a revitalised, critical design history could play a major role in providing an intellectual framework for new, redirective design practices. Thus we ask the following questions, and invite papers that address them:

•       How does awareness of sustainability and unsustainability affect design history?

•       What insights could be gained by re-reading design’s past through perspectives of sustainability and unsustainability?

•       Could design history contribute to a more developed understanding of sustainability and unsustainability?

•       Are there past writers who have already done this? Is their work relevant to today?

•       Have we overlooked historical subjects that are of importance to the sustainability debate?

•       What part has design history itself played in the development of unsustainability?

•       Do we need radically new ways of thinking to understand the role that design has played in bringing about the present unsustainable state of the world?

•       What does this mean for specific areas of research: histories of product design, architecture, fashion, graphics, material and visual cultures, etc.?

•       Is there an ethical imperative for historians to reconsider their disciplinary approach with view to sustainability? Does this imperative undercut notions of impartiality?

•       Where are the blind-spots in design historiography that may hinder a real rethinking of design history?

•       What methods and approaches from other disciplines or traditions of thinking could offer ways of understanding our unsustainable past that might be relevant to the historical study of design?

SCHEDULE
Abstracts (200 words) due by: 12 Dec 2008
Select and invite full papers by: 19 Dec
First drafts of papers due by: 13 March  2009
Papers refereed by: 3 April
Final drafts due by: 24 April
Publication online by: 22 May

SUBMIT ABSTRACTS TO:
Anne-Marie Willis
Editor, Design Philosophy Papers
amwillis@teamdes.com.au
www.desphilosophy.com <http://www.desphilosophy.com>

Spanish design at Tokyo Design Week 08

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spain emotion exhibition at the Spanish Embassy in Roppongi, Tokyo.

spain emotion exhibition at the Spanish Embassy in Roppongi, Tokyo.

Designboom offers images of a collection of furniture designed by ex-designer Martí Guixé for
Barcelona furniture label, ‘Mixing Media‘, on show at the Claska Hotel’s gallery as part of Tokyo Design Week 08.

The Spanish presence in Tokyo this year included Jaime Hayón‘s latest porcelain designs for Lladró, which (dis?)graced the boutique’s windows on Ginza. Around these and other presentations, a series of talks, rather stereotypically entitled spain-emotion, took place under the auspices of the Spanish Institute for Foreign Trade, ICEX. Their centerpiece was the exhibition of the same name curated by Hector Serrano at the Spanish Embassy in Roppongi, showcasing the best of current Spanish design.

It was really great to see such a solid and well-represented Spanish presence in Japan. But my take on the best of Spanish design in Tokyo last week? The brash, wonderfully colourful appearance of our beloved Chupa-Chups, as shown in these pictures I took in Ginza:

Chupa-Chups sign in Ginza

Chupa-Chups dispenser, Ginza.

Written by Viviana Narotzky

November 12, 2008 at 6:40 pm

La Vanguardia offers open online access to its archives

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diseno-in-la-vanguardia

Instances of the word 'diseño' in La Vanguardia, 1881-2008

Barcelona’s major broadsheet newspaper, La Vanguardia, has opened up its archives (Hemeroteca) and now offers free online access. The full content ranges from 1881 onwards, can be searched by keyword, topic or date and downloaded as .pdf files.

As an interesting feature to note, the results interface offers a detailed interactive visual timeline of the number of occurences of the search word throughout La Vanguardia’s archives. A search for ‘diseño’ (design), for instance, reveals a striking development in the use of the word.

Its first noticeable appearances coincide with the 1920s / 1930s and the rise of Spanish modernism, and diseappear by 1936, at the start of the Civil War. The 1950s see a very slow, small but steady return of the word, whit its use growing noticeably from the mid 1960s. Between 1976, the start of the Spanish political transition, and 1989, the surge in the appearance of ‘design’ in the newspaper is extraordinary, from 1,194 instances in 1976, to 4,670 in 1989. After a short trough, usage peaks by the late 1990s, with 5,597 appearances in 1999.  Perhaps most surprisingly, there is a very sharp drop from 2000, and current levels of usage in 2008 are only equivalent to those of 1986, the height of the Barcelona design boom.

As I’ve suggested in La Barcelona del diseño, design and the city had a special relationship between the late 1970s and the late 1990s, which seems to have now lost some of its historical relevance.

And here is some eye candy from the archives:

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Advertisement for clothes and underwear manufactured with synthetic fibers. May 1952.

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Advertisement for Muebles Malda, one of Barcelona's furniture retailers. June 1966.

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'We can't all use the same furniture'. Advertisement for Muebles La Favorita, one of Barcelona's furniture retailers. October 1973.

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The FAD Industrial Design Delta Prizes of 1976. Images of designs by Miguel Mila, Jose Bonet and Studio Per.

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January 1977. Barcelona Design Centre (BCD) moves to larger premises.

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Colour supplement, July 1992: ‘The Games of the imagination. The Olympic project becomes the inspiration for the design of hundreds of objects’. In the main picture, Andre Ricard, designer of the olympic torch.

Barcelona, third most attractive European city

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Only London and Paris beat Barcelona in the tourist seduction game, according to a recent report by Saffron, branding guru Wally Olin’s and Jacon Benbunan’s consultancy. The three cities are also ahead of the pack in constructing and maintaining a strong and attractive ‘brand’ in the minds of tourists, visitors and investors.

Paris emerges as Europe’s number one city brand, followed by London, Barcelona, Berlin and Amsterdam. The study, entitled ‘The City Brand Barometer’ and created by London-based Saffron Consultants, ranks 72 of Europe’s largest cities based on a comparison of their assets and attractions against the strength of their brands.

The study highlights

the contrasting fortunes of Barcelona and Naples – two potentially comparable cities in terms of regional significance, yet the Catalan capital has trounced its Italian rival in projecting a distinctive idea of what it stands for and who it’s appealing to. The southern Italian city is rich in good climate, history, culture and gastronomy but it has devoted little time to creating a reputation among Europe’s cities.

To rate the cities, Saffron established a series of pointers that measure what they call ‘City Assets strength’, based on the most desirable attributes. These are:

● Pride and personality
● Distinctive environment – landmark buildings, facilities, public transport
● Ambitious vision, with good leadership and buoyant economy
● Worth going out of the way to see
● Easy access and good public transport
● Conversational value – it is fun to talk about Paris but not Bradford
● Location – it is somewhere special or a centre for an interesting area

One of the most interesting aspects of the study, however, is the distinction between ‘real’ assets and brand strength. Some cities have a brand visibility that is greater than their real assets would suggest. Berlin comes out as a strong example of that, but it is also the case with Barcelona:

Berlin has a 137% Brand Utilisation rate; Stockholm 118%; Prague, Liverpool and Amsterdam 115%; Barcelona 112%; andParis 111%. For all of these cities, their brand is better than their assets would predict (even if the Assets are strong), meaning they are selling a story above and beyond an urban experience.  What does this mean? If you are a city with an over 100% Utilisation rate, it means you are successfully selling your image as well as a reality. It means that through your history and culture you have fostered an aura about you.

Written by Viviana Narotzky

October 14, 2008 at 11:57 am

Fear and Loathing in Barcelona

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…or, after watching the video above, one might be tempted to swap famous titles and go for ‘How I Learned to Stop Worrying and Love Barcelona’.

The video is part of an online campaign for the promotion of the book Odio Barcelona (‘I Hate Barcelona’), published by Editorial Melusina. It’s a compilation of pieces by twelve Barcelona-based authors, whose essays address aspects of the city that they dislike, in most cases related to the housing boom speculation and the negative effect of commercial interests on the fabric and spirit of the city, as well as to the growing pressure of Catalan nationalism on everyday life and urban politics.

Authors include Javier Calvo, Agustín Fernández Mallo, Philipp Engel, Robert-Juan Cantavella, Hernán Migoya, Llúcia Ramis, Matías Néspolo, Carol Paris, Oscar Gual, Lucía Lijtmaer, Javier Blánquez and Efrén Álvarez.

There can be no doubt that the extended honeymoon of the Barcelonese with their city is long over, a disenchantment that was probably sealed in the collective urban mind by José Luis Guerín’s 2001 film En Construcción, the understated but moving documentary of the construction of a new building in the inner-city neighbourhood of El Raval.

Another recent addition to the chorus of critical voices is Manuel Delgado’s book La ciudad mentirosa. Fraude y miseria del modelo Barcelona (‘The Liar City. Fraud and Misery of the Barcelona Model’), published by Catarata in 2007. This is an impassioned rant, described by the author as the cry from the heart of a disabused lover. Although the author is an academic at Barcelona University, the work is journalistic in tone (but with useful bibliography in the footnotes). It offers a fairly generic serving of urban studies and public space theories as background to a virulent critique of the evolution and implementation of the Barcelona model of urban regeneration, particularly the wholesale commercialisation of the city both as a ‘brand’ and as a building site.

Written by Viviana Narotzky

October 2, 2008 at 5:53 pm

The Ballad of the Styrofoam Cup

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Recycling and re-using ordinary everyday things to turn them into exquisite glamour-infused objects of art and design is a practice that has become increasingly mainstream, ever since it was showcased almost a decade ago now at the ICA’s Stealing Beauty exhibition in London, curated by Claire Catteral. I have been following the trend with great interest as it has seeped into the recesses of contemporary culture, as an easy conceptual shortcut to comment on the evils of our throwaway society, the excesses of consumerism, the beauty of anonymous objects and the need for sustainable practices.

This now hegemonic trend is about to be enshrined for good in the inaugural exhibition of New York’s new Museum of Arts and Design, Second Lives: Remixing the Ordinary.  (Sept 27, 2008 – Feb 15, 2009). Here’s the blurb:

The exhibition features work by 50 international established and emerging artists from all five continents who create objects and installations comprised of ordinary and everyday manufactured articles, most originally made for another functional purpose. The exhibition includes works by well known designers, Ingo Maurer, Tejo Remy, and the Campana Brothers as well as internationally acclaimed artists, such as Tara Donovan, Xu Bing, El Anatsui, and Do Ho Suh.

Highlights from the show include American artist Tara Donovan’s Bluffs, a group stalagmite shaped structures made of clear plastic buttons delicately placed one on top of the other. Do Ho Suh, a Korean artist creates a jacket made of military dog tags, portraying the way a solider is part of a larger troop.

Paul Villinski, an American, creates beautiful butterflies out of his old record collection, producing a “soundtrack” of his life. English artist Susie MacMurray used yellow rubber washing gloves, turned them inside out and stitched onto a calico form to create an imposing out-sized dress.

Other featured works are made from buttons, spools of thread, artificial hair, used high-heeled shoes, plastic spoons and forks, shopping bags, and 25-cent coins to mention only a few.

The exhibition surveys the rich artistic landscape of much contemporary art, in which hierarchies among art, craft, and design are disregarded. In addition, the exhibition examines the ways in which artists transform our world, respond to contemporary cultural paradigms, and comment on global consumerism.

I offer today for your entertainment, a few snapshots of the humble styrofoam cup on its journey of reincarnation as a lamp, which of course hasn’t made it any more sustainable, but is nevertheless turning it into an A-list celebrity of the creative re-use gang.

If you have come across other interesting examples of this, please send me a picture! bcnd [at] narotzky.com

Styrene Lamp. Paul Cocksedge, 2003

"Styrene Lamp". Paul Cocksedge, 2003

“Untitled (Styrofoam Cups)” Tara Donovan, 2008.

“Untitled (Styrofoam Cups)” Tara Donovan, 2008.

Styrolight from Readymade.com (Issue 4)

"Styrolight" from Readymade.com (Issue 4)

Self-made Styrofoam cups chandelier posted on Apartment Therapy, 2005.

Self-made Styrofoam cups chandelier posted on Apartment Therapy, 2005.

Garbage Lamp, Peter Castellucci, 2008.

"Garbage Lamp", Peter Castellucci, 2008.

Disechos ’08 – Design and Creative Recycling

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Disechos 08. Meeting about design and creative recycling, Valencia.

Disechos 08 is kicking off in Valencia today, a week-long exploration of low-tech sustainable design, through exhibitions, workshops and panel discussions. Disechos 08 incorporates the work developed by design studio Flou Flou through their ongoing MAKEA project, which explores recycling ideas by co-ordinating the contribution of outsider or non-professional design.

In July 2008, participants of Makea Tu Vida (Makea your life) spent two days roaming through the streets of the Raval and Eixample districts of Barcelona. They re-arranged and marked all the discarded furniture and assorted objects they could find with the MAKEA ‘brand’, as a sign of the need to recycle and re-use objects and make the consumption cycle more sustainable. Check out some great pictures of their street installations here.

Dr Jeckyll Mr Hyde Barcelona

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Woody Allen’s film Vicky Cristina Barcelona, which was filmed here last year and premiered in the city a few days ago, has generated a lot of controversy along the road. The hot topic was the rumour that it received considerable financial support from local public institutions such as the Generalitat (Catalan regional government), the Spanish Ministry of Culture, and the Barcelona Municipality (the latter to the tune of one million euros or so). Others insisted Allen’s film had been no exception and had benefited from the usual range of institutional support offered to filmmakers in Spain.

There has been much bad feeling buzzing around Barcelona for the last few years as the locals have felt increasingly overwhelmed by the sell-out success of the Barcelona Brand, which has transformed the city almost beyond recognition, not always for the best. Many complain that they now live in a theme-park, and that the entrance ticket is beyond their means. And Allen’s film will only make things worse in that respect – Javier Bardem, the film’s male lead, commented in a recent interview that he felt sorry for the Barcelonese: ‘Where are you going to put all the people that will now flock to the city, in ever greater numbers?’ he wondered.

Woody Allen has said that the Barcelona of his film is the one seen by two young American tourists. I will happily report on exactly what kind of Barcelona that is, but I expect to see a lot of Gaudi architecture and possibly (incongruously) a bit of flamenco. More on that in a later post.

In the meantime, while the official Barcelona Brand cannot but be strengthed by the film, another branding battle is taking place around the city’s image, this time centered on a violent new computer game that uses the Catalan capital’s streets as its playground. The Wheelman, starring Vin Diesel, has a violent storyline of gang warfare, corruption and chaos. The game’s webpage explains that it is

Set in the exotic location of Barcelona, Spain. This classic European city is densely populated with traffic and pedestrians that react intelligently to your actions as you roam around realistic environments filled with massively destructible objects.

That all sounds pretty realistic to me, except for the intelligent reaction bit. And I love the idea of ‘massively destructible objects’ as an actual category of things. But as you can well imagine, the Barcelona Municipality was not pleased. Its lawyers have spent all summer trying to find a legal base to ban Midway, the game’s producer, from using Barcelona as a location.

Unfortunately the press reported yesterday that they had been unsuccessful, and the game will be released in a few weeks. Vin Diesel will be free to roam the exotic Catalan streets massively destroying every single destructible object (and individual) in his path. Montserrat Ballarin, the town Councillor in charge of the proceedings, has explained that Barcelona can’t sue Midway for tainting its image, because cities don’t actually seem to legally own their image:

No se puede reclamar a los creadores que resarzan por los daños que pueden provocar a la imagen de Barcelona, porque las ciudades no tienen recogido ese derecho“, ha explicado la concejal. [source]

Written by Viviana Narotzky

September 23, 2008 at 9:06 pm

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